Color
Four or five pieces distinguishable by both color and shape, with a calm board
Make four or five piece colors distinguishable by both color and shape, and keep the board calm so the pieces stand out.
Expression theme · Art direction guide
Let people follow on the board how results grow as connections grow.
This expression theme conveys the feel of chains and combinations through an ordered display of connecting, clearing, refilling, and multiplying.
#ef4444#3b82f6#facc15#22c55eFour or five pieces distinguishable by both color and shape, with a calm board
Make four or five piece colors distinguishable by both color and shape, and keep the board calm so the pieces stand out.
Round pieces, lines connecting the pieces, the board grid
Compose with round pieces, lines connecting them, and the board grid, giving each piece an inner mark so it is identifiable without color vision.
Heavy numerals for the multiplier display
Show the multiplier large in heavy numerals and update only the value, not its position, as stages rise.
Center the board and fix the multiplier and remaining moves above it. Keep clearing effects from covering the next piece to touch.
Pieces connect, pop, and clear, are replenished from above, and the multiplier rises in stages
Pieces connect, pop, and clear, refill from above, and the multiplier rises in stages. Leave a short gap between stages so cause and effect can be followed.
Skip the pop and fall; show clearing as pieces disappearing, refilling as new pieces appearing, and the multiplier as a number update only.
Do not reproduce an existing puzzle game’s piece designs, characters, sound effects, logo, or board layout. Create new piece shapes and marks.
Design an original interface and art direction in the Linking puzzle expression theme. Palette: Four or five pieces distinguishable by both color and shape, with a calm board. Shape: Round pieces, lines connecting the pieces, the board grid. Typography: Heavy numerals for the multiplier display. Motion: Pieces connect, pop, and clear, are replenished from above, and the multiplier rises in stages. Show every state with cues that do not depend on color alone, keep text readable with sufficient contrast, make all controls keyboard-operable, and provide a reduced-motion alternative. Create original symbols, information architecture, characters, logos, and UI, and do not imitate any existing work. The expression theme controls only the visual treatment; the selected stimulus engine controls the interaction loop.