Expression theme · Art direction guide

Martial contest

Settle the moment a balance between two sides breaks, in a form anyone can read.

This expression theme communicates a win, loss, or comparison clearly through left-right symmetry and a brief freeze.

No.05Original-design vocabularyAccessibility includedNo existing-IP imitation

Visual vocabulary

Vermilion#d7301f
Indigo#1e3a8a
White#fafafa
Ink#0f0f0f

Color

Two opposing colors (vermillion and indigo, for example) with strong black-and-white contrast

Assign two opposing colors such as vermilion and indigo to the two sides, and let strong black-and-white contrast carry the decisive text. Distinguish sides by position and marks, not color alone.

Shape

Symmetrical composition, health gauges, round display

Start from a symmetrical composition, health gauges, and a round display, and add numbers or ticks to gauges so the remainder reads by shape too.

Typography

Tight, heavy headings and countdown numerals

Show the single decisive word in tight, heavy headings, and display the countdown in large aligned numerals.

Visual vocabulary

  • Left-right symmetry
  • Health
  • Rounds
  • Finisher
  • Settlement

Screen composition

Fix both health bars and the round at the top, the face-off in the center, and the controls at the bottom. Keep the decisive text from covering controls or values.

Motion

Motion rule

An instant hit stop, the health gauge cut, and the decisive text slammed down

Freeze briefly on the hit, cut the health gauge, and slam the decisive text down exactly once. Then hold the result still for reading.

Reduced motion

Skip the hit stop and the slam; show health changes as numbers and ticks, and announce the settlement by switching to a still heading.

Recorded generated examples

Immediate impact × Martial contest — 6-second high-stimulus motion

Stimulus engine
Immediate impact
Generation model
Claude Opus 5.5
Effort
max

Mastery breakthrough × Martial contest — 6-second high-stimulus motion

Stimulus engine
Mastery breakthrough
Generation model
Claude Opus 5.5
Effort
max

Originality constraint

Do not reproduce an existing fighting game’s health gauges, round display, characters, move names, logo, or victory staging. Create the matchup composition and marks from scratch.

Creator-ready English prompt

Design an original interface and art direction in the Martial contest expression theme.
Palette: Two opposing colors (vermillion and indigo, for example) with strong black-and-white contrast.
Shape: Symmetrical composition, health gauges, round display.
Typography: Tight, heavy headings and countdown numerals.
Motion: An instant hit stop, the health gauge cut, and the decisive text slammed down.
Show every state with cues that do not depend on color alone, keep text readable with sufficient contrast, make all controls keyboard-operable, and provide a reduced-motion alternative.
Create original symbols, information architecture, characters, logos, and UI, and do not imitate any existing work.
The expression theme controls only the visual treatment; the selected stimulus engine controls the interaction loop.

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