Originality constraint
Do not reproduce an existing fighting game’s health gauges, round display, characters, move names, logo, or victory staging. Create the matchup composition and marks from scratch.
Creator-ready English prompt
Design an original interface and art direction in the Martial contest expression theme.
Palette: Two opposing colors (vermillion and indigo, for example) with strong black-and-white contrast.
Shape: Symmetrical composition, health gauges, round display.
Typography: Tight, heavy headings and countdown numerals.
Motion: An instant hit stop, the health gauge cut, and the decisive text slammed down.
Show every state with cues that do not depend on color alone, keep text readable with sufficient contrast, make all controls keyboard-operable, and provide a reduced-motion alternative.
Create original symbols, information architecture, characters, logos, and UI, and do not imitate any existing work.
The expression theme controls only the visual treatment; the selected stimulus engine controls the interaction loop.