Color
The warm colors of wood and cloth, with an accent that changes by season
Use the warm colors of wood and cloth as the ground and add one accent that changes by season. Show the season through the view outside the window as well as color.
Expression theme · Art direction guide
Show small daily changes slowly accumulating in a little room.
This expression theme makes calm repetition such as arranging and welcoming enjoyable without rushing anyone.
#b07a4f#e9d8b4#7fa36b#9cc5e0The warm colors of wood and cloth, with an accent that changes by season
Use the warm colors of wood and cloth as the ground and add one accent that changes by season. Show the season through the view outside the window as well as color.
A small room seen from above, furniture, the view outside the window
Compose with a small room seen from above, furniture, and the view outside the window, showing placeable spots by shape.
Readable rounded gothic
Use a readable rounded gothic for short furniture names and visitor notices.
Give the room the center of the screen and fix the furniture shelf and controls at the bottom. Visitor notices appear where they do not cover the room.
Furniture is gently placed, the sun lowers, and a visitor appears at the door
Furniture is gently placed, the sun lowers, and a visitor appears at the door. Every motion ends slowly and briefly, never staged as waiting.
Skip the placing motion and the lowering sun; show the arranged room and time of day as a still state. Display the visitor standing still beside the door.
No recorded generated example uses this theme yet.
Do not reproduce an existing life game’s characters, furniture designs, currency, logo, or layout. Design the room and furniture from scratch.
Design an original interface and art direction in the Cozy miniature life expression theme. Palette: The warm colors of wood and cloth, with an accent that changes by season. Shape: A small room seen from above, furniture, the view outside the window. Typography: Readable rounded gothic. Motion: Furniture is gently placed, the sun lowers, and a visitor appears at the door. Show every state with cues that do not depend on color alone, keep text readable with sufficient contrast, make all controls keyboard-operable, and provide a reduced-motion alternative. Create original symbols, information architecture, characters, logos, and UI, and do not imitate any existing work. The expression theme controls only the visual treatment; the selected stimulus engine controls the interaction loop.