Color
Use parchment off-white, deep green, earth brown, and treasure gold. Reserve gold for completed gains and new unlocks.
Expression theme · Art direction guide
Turn the end of an encounter into a readable record of growth and a clear next destination.
Use parchment off-white, deep green, earth brown, and treasure gold. Reserve gold for completed gains and new unlocks.
Use map lines, signposts, compact equipment symbols, framed stat rows, and an original destination marker.
Use calm serif headings for the result and tabular numerals for experience, levels, and before-and-after values.
Count gains in a short sequence, pause on a real level or ability change, then unfold the route toward the next destination.
Keep the party or subject list stable on one side, gains in aligned rows, and the next destination in a distinct closing panel.
This guide applies the existing Classic adventure vocabulary to a result-screen production pattern.
The theme controls art direction; the engine controls why the interaction invites another action. Keep those decisions separate.
Do not reproduce a known game’s party portraits, menu frames, map, icon set, typeface, victory pose, logo, or result-screen arrangement. Use original symbols and information architecture.
Design an original JRPG-inspired result screen using parchment off-white, deep green, earth brown, and restrained treasure gold. Keep party or subject rows stable, animate earned values in a short readable sequence, compare old and new stats, hold real unlocks, then reveal an original map-like route to the next destination. Use calm serif headings and tabular numerals. Do not imitate any existing game, party portrait, menu frame, map, icon set, typeface, victory pose, logo, or proprietary UI.